Scions Rules

Scions Rules for Character Creation

Characters will start at 200 points. If you select a House, a member of the third through fifth generations can be your parent. You cannot start with full Pattern or Logrus, since that will be roleplayed through, but you may certainly put the points aside for it.

Stats are now subdivided. It is not necessary to do this, but the option is available.

Strength is separated into Combat and Might
Combat governs Warfare in Strength-based fighting, like wrestling. It governs chance to hit and damage dealt.
Might is for feats of strength (throwing a motorcyle) and shaking off hits from fists and occasionally weapons.

Warfare is separated into Battle and Tactics
Battle is how adept you are with weapons.
Tactics is how well you can devise strategies. Covers chess and games of strategy too.

Endurance is separated into Stamina and Recovery
Stamina is being able to run a marathon. Five times a day.
Recovery is just that. Recovering from wounds.

Psyche is separated into Will and Power
Will is defensive ability in mental combat.
Power is offensive.—

This is optional in that you can set your stats to be the same, with no penalty.
Sub stats cannot exceed fifty percent of the original stat, in either direction.

Example 1.
Locke is set for Strength 5, Warfare 15, Endurance 25 and Psyche 50. He chooses not to use any of the secondary stats, so Warfare, for example, would be Warfare 15. (Battle 15, Tactics 15)
Shani wants to use it for one stat. Strength 2, Warfare 10, Endurance 20 (Stamina 25, Recovery 15), Psyche 38.
Rebecca doesn't want to be a leader of troops, so she goes with Strength 10 (Combat 15, Might 5), Warfare 60 (Battle 80, Tactics 40), Endurance 25 and Psyche 10 (Will 15, Power 5). She is not required to go up to 50% and could be plus 1 and -1 in Warfare if she wanted (Warfare 60, Battle 61, Tactics 59) As long as the two substats average out to the stat, and neither is more than 50% plus/minus of the stat, it works. Experience is added to the stat, and then substats can be adjusted appropriately. (Either 1 to each or 2 points to the lower one, subject to the rules listed above.)

Each House has its own advantage. See below for details.

Players will have the option to choose their House or one can be chosen for them after a character concept is made. With so much time since the last upheaval in Shadow, Shadow paths abound.

New Power - Shadow Pathing. 15 pts. The user of the Shadow Path power has the ability to find and use Shadow paths, due to the latent power of the Pattern in their blood. After a first Pattern walk, this power is changed to Basic Pattern, for 35 pts, so only 20 pts to upgrade.

Advanced Powers of any kind, including Shapeshifting, are not available to PCs at the campaign start.

House Advantages - Note that these are built in perks, and do not cost anything extra. Note also that this is above and beyond the natural kinship ones House may feel for them, as modified by your Good Stuff, Zero Stuff or Bad Stuff and can and will be modified with how you play your character.

House Brand - Controls the Pattern, and most if not all of the members of the Council are of this House.

House Caine - Depending who you are, loved, hated or feared by other seagoing peoples.

House Fiona - Has access to the Pattern, and many members of the Council are of this House.

House Finndo - Has some allies in Shadow and many enemies.

House Florimel - Not entirely trusted, but usually liked, this House has the ability to get into pretty much anywhere on name alone.

House Jolene - Revered in Arden. Jolene's son rules Arden, and when he is gone, more of Jolene's offspring will as well.

House Gerard - Respected in Arden. Probably looked down upon by the redheads, but also probably trusted.

House of Llewella - Great status in Rebma. Looked upon suspiciously anywhere else in Amber.

House Bleys - This name is not looked upon favorably anywhere near Amber, due to tales being told of how Bleys himself was responsible for so much death during a war over a thousand years ago. In Shadow, his name is looked on more favorably, all the way to the Courts, where it is told of how Bleys helped destroy the tyrant Zuren.

House Corilaine - Advantage is having many friends of the blood, and high status in the Kingdom of Corilaine, such as it is.

Dead Houses. Some of these Houses, should a PC choose one, may have an advantage or nothing, as listed below.

House Deirdre, House Delwin, House Sand, House Benedict. - Some of House Corilaine will claim the individual House, more likely as a warning than anything else. House Deirdre would receive a good reception in Amber City, since Deirdre was beloved there and anyplace else around the area. House Benedict would still hold some sway with martial peoples and others who knew of the line.

House Julian - Anyone claiming this House would be treated fairly well by House Gerard, House Caine or House Jolene, but it would be made clear that House Julian does not have any superiority to House Jolene, since Jolene ruled Arden after Julian abandoned it.

House Dalt - Supporters in the Golden Circle, where the name Dalt is equated with freedom. Nearer to Amber, his name is greeted with "Oh, Dalt." In the Fae lands, his name is greeted with "Yeesh."

House Mirelle - Has supporters deep in Shadow, nearer to Chaos.

House Nepenthe - Anyone claiming this kinship would possibly have Unseelie Allies. If you consider that an advantage. You would also get the enmity of the Seelie and others. If there are any members of this House, and Nepenthe was believed to have died without issue, it wouldn't be much of an advantage.

House Cianfa - Scholars who knew she was a necromancer might be impressed or frightened, but otherwise no advantage.

House Osric - Anyone claiming such might get respect from House Talon and House Finndo, or their enmity.

House Corwin - Hmm.

House Eric - At game start, no advantage.

House Random - No advantage.

House Angel, House Elwynne, House Dana, House Teigan. No advantages.

House Evermay - Note that all of Evermay's offspring belong to House Brand, and all of them claim House Brand.

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